Fire Emblem: Three Houses on Eden 0.0.4
0.0.4
Android
-
Retroid Pocket G2
Snapdragon G2 Gen 2
Adreno A22
-
1.2.0
Configuration
- Average FPS: 30
- Docked Mode: True
- Extended Dynamic State: 3
- Provoking Vertex: True
- Descriptor Indexing: True
- VRAM Usage Mode: Aggressive
- NVDEC Emulation: GPU
- Syncronize Core Speed: True
- Use async shaders: True
- Anisotropic filtering: Auto
- Driver Version: [KIMCHI Turnip] v26.0.0 - Revision 4|||Turnip_v26.0.0_R4.zip
Notes
Generally runs at ~30fps with consistent frame pacing, with occasional stutters/drops in intensive areas (most typical at the Monastary). Frame rate is hard-capped at 30fps.
However, the game seems to have issues with RAM management. It will generally use around 5GB RAM (leaving the G2 with <1GB available RAM), but will momentarily freeze and release 0.5GB-2GB RAM at random intervals. Upon releasing RAM, stuttering and frame drops will be exacerbated whilst RAM usage recovers.
Enabling Aggressive VRAM management in Eden's Veil *may* help mitigate the issue, but not fully prevent it.
The game will also occasionally boot with crackling audio at the main menu. If this happens, restart your G2, then attempt to launch the game once again.
**I would suggest *always* restarting your G2 before launching this game, to ensure that maximum RAM is available.**
These issues are mostly apparent during Monastary sections of the game. Combat sections have far fewer issues.
Reporter
Mr ExecutionerCalculated:
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