Grand Theft Auto: Vice City on Xemu 0.8.5
0.8.5
Windows
23H2
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AMD Ryzen 9 5950X 16-Core Processor
NVIDIA Corporation NVIDIA GeForce RTX 4090/PCIe/SSE2
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Configuration
- GL Version: 4.0.0 NVIDIA 561.09
- GL Shading Language Version: 4.00 NVIDIA via Cg compiler
Notes
playable in both opengl and vulkan; in opengl graphics accuracy appears to be high, no clear artifacting noticed in cutscenes or gameplay, there are major performance drops at high internal render resolutions due to transparency effects and frame buffer effects and simulated motion blur effects; in vulkan the performance is very high, with great frametimes even at high internal render resolutions, visual graphics artifacts are present with areas with prebaked shadows on the ground causing z fighting or disappearing ground textures, did not notice any other graphics artifacts on car models or character models or buildings though other graphics artifacts may be present
Reported by: curryking3
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