Metroid Dread on Eden 0.0.4
0.0.4
Windows
Windows 11
-
Intel Core i5-10300H
-
8
1.0.0
Configuration
- Driver Version: N/A
- Docked Mode: True
- Resolution: 0.75
- Use async shaders: True
- VSync Mode: Immediate (Off)
- GPU API: OpenGL
- CPU accuracy: Accurate
- Syncronize Core Speed: True
- Average FPS: 50
Notes
The game works in the menu, and the cutscene explaining the events of Metroid Fusion is also displayed correctly. However, in the cutscene where Samus is shown on the ship, right at the moment when Adam suggests that 'the mission is too risky for what it's worth,' precisely when the ship accelerates, the entire graphical display freezes. The game, however, continues in full gameplay; the character can be moved, all the sounds can be heard, but the visual display (the video) is frozen.
With Vulkan, absolutely nothing happens (it doesn't even start or run).
Nevertheless, I play using OpenGL because my computer is not very powerful. I select OpenGL to be able to use the 0.75x resolution, as Vulkan won't let me; it crashes the emulator.
My processor is an Intel i5 8250U; the graphics card is an Intel HD Graphics 620and I have 8GB of RAM.
The game runs... but the visuals freeze. I even used Vulkan to get to the first save point, and then switched back to OpenGL, and the same problem I already mentioned still occurs.
Reporter
tfps_legendCalculated:
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