Metroid Prime 4: Beyond on Eden 0.1.1
0.1.1
Android
-
AYANEO KONKR Pocket FIT (G3 Gen 3)
Snapdragon G3 Gen 3
Adreno A32
-
1.1.0 [v131072]
Configuration
- Driver Version: [Mr. Purple Turnip] turnip_mrpurple_T24-toasted.adpkg|||turnip_mrpurple_T24-toasted.adpkg.zip
- Docked Mode: True
- Use async shaders: True
- VSync Mode: Immediate (Off)
- Window adapting filter: AMD FidelityFX - Super Resolution
- Audio output engine: cubeb
- Extended Dynamic State: 3
- Provoking Vertex: True
- Descriptor Indexing: True
- Use Fast GPU Time: True
- NVDEC Emulation: GPU
- Enable LRU Cache: True
- Syncronize Core Speed: True
- Screenshots, Blog Post, etc: https://postimg.cc/gallery/1y5RMY5
- Average FPS: 60
Notes
Tested in both the Standard and Eden optimized versions. The Standard version seems to work better, especially for shader creation.
There are still a few graphical bugs, mainly when Samus curls into a ball (Screen 4). And jerks in the sound, their effect during shader creation/loading.
I didn't experience any crashes, and I was able to play up to the jungle area without any problems with a very good frame rate. Except for some noticeable stuttering during shader creation and zone loading.
Works correctly with the Turnip 24 driver (crashes with the T21Aya/T22Hf).
Pocket Fit in mode: **Balanced**
**Screenshots available.**
Reporter
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