Sonic Racing: CrossWorlds on Eden 0.0.3
0.0.3
Android
-
Realme GT 2 Pro
Snapdragon 8 Gen 1
Adreno 730
-
V1.12
Configuration
- Driver Version: [Mr. Purple Turnip] turnip_mrpurple_T22hf-toasted.adpkg|||turnip_mrpurple_T22hf-toasted.adpkg.zip
- Resolution: 1x
- Use async shaders: True
- Use reactive flushing: True
- Enhanced Frame Pacing: False
- Use Fast GPU Time: True
- NVDEC Emulation: GPU
- Optimize SPIRV output: Never
- Average FPS: 20-30
Notes
Minor texture flickering observed on trees and certain objects; not game-breaking. The game may freeze or stutter during initial shader compilation, often requiring 5–6 launches to reach the race. Once compiled, performance stabilizes at 28–30 FPS. Tested in undocked mode (stable), while docked mode consistently crashes during the Racing Stadium cutscene. Overall, the game is currently poorly playable and requires additional optimization, likely due to its Unreal Engine implementation.
Screenshots:-
https://jumpshare.com/s/G94AbAl06BxvLELRhR8w
https://jumpshare.com/s/xKoQs646iuHFp7dTpQhA
https://jumpshare.com/share/lmZqKemfDfG4IC1wuwfJ
https://jumpshare.com/share/Zoedv3L406SgP7qRBDhj
Reporter
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