Spiritfarer on Eden 0.1.1
0.1.1
Android
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AYANEO Pocket S2
Snapdragon G3 Gen 3
Adreno A32
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1.15
Configuration
- Driver Version: Default System Driver
- Resolution: 2
- Use async shaders: True
- Window adapting filter: AMD FidelityFX - Super Resolution
- Extended Dynamic State: 1
- Provoking Vertex: True
- Enhanced Frame Pacing: False
- VRAM Usage Mode: Aggressive
- NVDEC Emulation: GPU
- Fast CPU Time: True
- Enable LRU Cache: True
- Average FPS: 60 fps
Notes
Limit speed to 200% to force the game into 60 fps.
Running the game on 2x handheld (1440p) makes it look gorgeous on this 1440p panel. However it is important to use System Driver (Qualcom 512.762.24) as on Turnips the performance is way way worse. With system driver at 1440p the game locks at 60 fps with Balanced profile of the device and around 5-6W of power.
Disclaimer:
The game runs fine, but there's a known "map glitch" that is also present on original hardware. I wouldn't consider it a complete deal breaker, but it's worth to inform people about it as it is bothersome. From what I read, it's also present in Netflix's Android port of the game unfortunately.
Reporter
GamestormingCalculated:
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