The Legend of Zelda: Breath of the Wild on Eden 0.1.1
0.1.1
Android
-
AYANEO KONKR Pocket FIT (G3 Gen 3)
Snapdragon G3 Gen 3
Adreno A32
-
1.6.0 and/or 1.8.2
Configuration
- Driver Version: [Mr. Purple Turnip] turnip_mrpurple-T19-toasted.adpkg|||turnip_mrpurple-T19-toasted.adpkg.zip
- Use async shaders: True
- VSync Mode: Immediate (Off)
- Anti-aliasing method: FXAA
- Window adapting filter: AMD FidelityFX - Super Resolution
- Audio output engine: cubeb
- Extended Dynamic State: 3
- Provoking Vertex: True
- Descriptor Indexing: True
- Use Fast GPU Time: True
- NVDEC Emulation: GPU
- Enable LRU Cache: True
- Syncronize Core Speed: True
- Screenshots, Blog Post, etc: https://postimg.cc/gallery/Hr0qZzC
- Average FPS: 30
Notes
Perfect, but with some tweaks/tips, and **only in 720p/810p!**
To fix the black lines on the grass: set the game to 720p + FSR (50%) + FXAA. (You can also set the game to X0.75 resolution (810p+FSR), but the fonts will be blurry.) (Bug visible on screen 3 and the fix on screen 4)
To fix the white water: enable DMA: Sure. (Bug visible on screen 8 and the fix on screen 9)
To fix the white water if the first fix isn't enough: clear the game's shader cache, launch the game with the video option -> GPU Mode: Accurate, then once in the game, check if the water is correct. If it is, use the "Quick settings" menu (on the left side of the screen) and set GPU Mode: Fast to restore your 30fps.
To fix the effect bugs in the shrines: Use the Turnip 19 driver (Mr. Purple).
Pocket Fit in mode: **Balanced**
**Screenshots available.**
Reporter
Inferno CopCalculated:
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