The Legend of Zelda: Breath of the Wild on Cemu 0.3

Ingame
Emulator

Cemu

Emulator Version

0.3

OS

Android

OS Version

-

Device

Anbernic RG477M

CPU

Dimensity 8300

GPU

Mali-G615

RAM

-

Game Version

-

Reported

Configuration

  • Driver Version: Default System Driver
  • VSync: Off
  • Upscale Filter: Other
  • Precompiled Shaders: False

Notes

Settings copied from Reddit. Mostly stable. Can crash with magnesis. Graphics packs:

“ set upscale and downscale filtering in graphics settings to nearest neighbour and then change these in your graphics pack Before doing this I recommend you first get the shader cache for this game and install it so your game won't stutter to compile the shader caches anymore Graphics section - resolution - 640x360 (16:9 aspect ratio) - anti aliasing none - shadows set to low - shadow draw distance at low Enhancements section - Disable reflection Range and set anisotropic filtering to 1x Mods section - Use draw distance mod to set texture distance detail to -2 (I don't recommend going any lower than that cuz ur game looks like a PS1 game any lower than that) -set everything to low and potato - Enable extended memory - Enable FPS++ (somehow I get less frame drops with that) And that should do the trick”

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Reporter

tfps_legend
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