The Legend of Zelda: Breath of the Wild on Cemu 0.3
0.3
Android
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Anbernic RG477M
Dimensity 8300
Mali-G615
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Configuration
- Driver Version: Default System Driver
- VSync: Off
- Upscale Filter: Other
- Precompiled Shaders: False
Notes
Settings copied from Reddit. Mostly stable. Can crash with magnesis. Graphics packs:
“ set upscale and downscale filtering in graphics settings to nearest neighbour and then change these in your graphics pack Before doing this I recommend you first get the shader cache for this game and install it so your game won't stutter to compile the shader caches anymore Graphics section - resolution - 640x360 (16:9 aspect ratio) - anti aliasing none - shadows set to low - shadow draw distance at low Enhancements section - Disable reflection Range and set anisotropic filtering to 1x Mods section - Use draw distance mod to set texture distance detail to -2 (I don't recommend going any lower than that cuz ur game looks like a PS1 game any lower than that) -set everything to low and potato - Enable extended memory - Enable FPS++ (somehow I get less frame drops with that) And that should do the trick”
Reporter
tfps_legendCalculated:
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