The Legend of Zelda: Link's Awakening on Eden 0.1.1
0.1.1
Android
-
ASUS ROG Phone 9
Snapdragon 8 Elite
Adreno 830
-
1.1.0
Configuration
- Driver Version: [GameHub Adreno 8xx] 842.8|||adreno-driver-842.8.zip
- Docked Mode: True
- Use reactive flushing: True
- Window adapting filter: AMD FidelityFX - Super Resolution
- CPU backend: Dynamic (Slow)
- Provoking Vertex: True
- Descriptor Indexing: True
- Enhanced Frame Pacing: False
- Use Fast GPU Time: True
- NVDEC Emulation: GPU
- Optimize SPIRV output: Never
- Fast CPU Time: True
- Syncronize Core Speed: True
- Average FPS: 60 (drop to 55 sometimes)
Notes
Currently playing occasionally. I’ll update this entry as I find new things to report.
With these settings, I haven’t encountered any graphical issues so far. FPS drops are rare and most likely occur while shaders are being built.
**Important**: Make sure to disable "**Vertex Input Dynamic State**" under **Graphics** > **Extensions**, as enabling it causes lighting and shadow rendering glitches.
Technical details:
-- Device --
Asus ROG Phone 9 Pro 16/512 - Android 16
Game Genie profile: Dynamic - 60Hz - Bypass Charging
Cooler: AeroActive Cooler X - Mode: Cool - around 37°C
-- Eden --
Turnip Drivers: Purple v24 and StevenMXZ v25 show both text and texture glitches.
Game Update: 1.1.0
Mods (optional): 60fps v3 - Tiltshift - Dungeon Companions
Firmware and Keys: 21.1.0
-- Others --
I don't see "Accuracy Level" under Graphics, so I'm not sure what setting goes there.
Reporter
hanksteeleCalculated:
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