The Legend of Zelda: Link's Awakening on Eden 0.1.1

Playable
Emulator

Eden

Emulator Version

0.1.1

OS

Android

OS Version

-

Device

ASUS ROG Phone 9

CPU

Snapdragon 8 Elite

GPU

Adreno 830

RAM

-

Game Version

1.1.0

Reported

Configuration

  • Driver Version: [GameHub Adreno 8xx] 842.8|||adreno-driver-842.8.zip
  • Docked Mode: True
  • Use reactive flushing: True
  • Window adapting filter: AMD FidelityFX - Super Resolution
  • CPU backend: Dynamic (Slow)
  • Provoking Vertex: True
  • Descriptor Indexing: True
  • Enhanced Frame Pacing: False
  • Use Fast GPU Time: True
  • NVDEC Emulation: GPU
  • Optimize SPIRV output: Never
  • Fast CPU Time: True
  • Syncronize Core Speed: True
  • Average FPS: 60 (drop to 55 sometimes)

Notes

Currently playing occasionally. I’ll update this entry as I find new things to report.

With these settings, I haven’t encountered any graphical issues so far. FPS drops are rare and most likely occur while shaders are being built.

**Important**: Make sure to disable "**Vertex Input Dynamic State**" under **Graphics** > **Extensions**, as enabling it causes lighting and shadow rendering glitches.

Technical details:


-- Device --

  • Asus ROG Phone 9 Pro 16/512 - Android 16

  • Game Genie profile: Dynamic - 60Hz - Bypass Charging

  • Cooler: AeroActive Cooler X - Mode: Cool - around 37°C

-- Eden --

  • Turnip Drivers: Purple v24 and StevenMXZ v25 show both text and texture glitches.

  • Game Update: 1.1.0

  • Mods (optional): 60fps v3 - Tiltshift - Dungeon Companions

  • Firmware and Keys: 21.1.0

-- Others --

I don't see "Accuracy Level" under Graphics, so I'm not sure what setting goes there.

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Reporter

hanksteele
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