The Legend of Zelda: Tears of the Kingdom on Eden 0.1.1
0.1.1
Android
-
AYANEO KONKR Pocket FIT (G3 Gen 3)
Snapdragon G3 Gen 3
Adreno A32
-
1.2.0
Configuration
- Driver Version: [Mr. Purple Turnip] turnip_mrpurple_T22hf-toasted.adpkg|||turnip_mrpurple_T22hf-toasted.adpkg.zip
- Use async shaders: True
- VSync Mode: Immediate (Off)
- Anti-aliasing method: FXAA
- Window adapting filter: AMD FidelityFX - Super Resolution
- Audio output engine: cubeb
- Extended Dynamic State: 3
- Provoking Vertex: True
- Descriptor Indexing: True
- NVDEC Emulation: GPU
- Fast CPU Time: True
- Enable LRU Cache: True
- Syncronize Core Speed: True
- Screenshots, Blog Post, etc: https://postimg.cc/gallery/vnqNRDd
- Average FPS: 30
Notes
To fix the bug that causes the game to crash at the beginning, set your video driver to Qualcomm 819.2. Once the game has saved for the first time (first screenshot), you can switch back to the Turnip 22hf driver (the game crashes with the T21 Ayaneo).
To maintain 30 FPS, I set the game to 720p + FSR (50%) + FXAA.
For the rest of the time, the game runs at 30 FPS (except, of course, during shader generation).
I played for over 30 minutes, finished the first temple, and explored the first island without any crashes.
However, the shadow bug remains, which is present on ALL forks of Yuzu. (Screenshot 10)
I tried with both the standard and optimized versions of Eden; the optimized version runs slightly better.
Pocket Fit in mode: **Balanced**
**Screenshots available.**
Reporter
ArmouredPoultryCalculated:
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