The Legend of Zelda: Tears of the Kingdom on Eden 0.0.4
0.0.4
Android
-
AYN Odin 3 Max
Snapdragon 8 Elite
Adreno 830
-
1.2.1
Configuration
- Driver Version: N/A
- Resolution: 1.5
- Use async shaders: True
- Anti-aliasing method: FXAA
- Window adapting filter: AMD FidelityFX - Super Resolution
- Extended Dynamic State: 2
- Provoking Vertex: True
- Descriptor Indexing: True
- Enhanced Frame Pacing: False
- Use Fast GPU Time: True
- NVDEC Emulation: GPU
- Average FPS: 30
Notes
Graphic driver: Turnip A8XX v20.5
https://github.com/whitebelyash/freedreno_turnip-CI/releases/tag/tu_v20.5
I used NX Optimizer 3.0.0 for full 1080p rendering (game engine doesn't lower the resolution during game play) with dynamic framerate set to 60 fps, however the game is not able to run at full 60 and locks at 30 fps.
As usually some minor stutters during shader compilation.
Resolution scalling set to 1.5x handheld - 1080p as required by the graphic driver (to get rid of graphical glitches at 1x).
The gameplay is great at locked 30 fps at locked 1080p, however there are graphical glitches showing here and there in form of black squares. Maybe not a deal breaker for some, but still quite annoying. Those squares are not persistent, but show up from time to time.
If not those black squares I would consider the experience as Perfect.
Reporter
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