The Witcher 3: Wild Hunt - Complete Edition on Eden 0.0.4
0.0.4
Android
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Retroid Pocket Flip 2 - SD
Snapdragon 865
Adreno 650
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Base Game, NO UPDATES
Configuration
- Driver Version: [Mr. Purple Turnip] turnip_mrpurple_T22hf-toasted.adpkg|||turnip_mrpurple_T22hf-toasted.adpkg.zip
- Resolution: 0.75
- Use async shaders: True
- VSync Mode: Immediate (Off)
- Provoking Vertex: True
- Descriptor Indexing: True
- NVDEC Emulation: GPU
- ASTC Recompression Method: BC1 (Low Quality)
- Enable LRU Cache: True
- Syncronize Core Speed: True
- Screenshots, Blog Post, etc: https://www.reddit.com/mod/Retroidpocketflip2/wiki/emulators/settings
- Average FPS: 30 with drops to 25 in villages or by the water's edge.
- YouTube: https://www.youtube.com/watch?v=-MrQdGKDuUY
Notes
-It will stay at 30FPS and then in villages or around the water's edge it will drop to 25FPS.
-There are a few graphical glitches that do not impact gameplay in any way and are purely visual. The seams between vertices in the ground are sometimes visible like cracks in the ground. The squares where grass grow are sometimes displayed as a quilt-like pattern of yellow patches.
-I lowered all the in game detail settings in the main menu>options>display>postprocessing. Just turn everything off and disable or lower everything as much as possible. This will increase frame rate.
-Emuready doesnt have all the Eden's Veil options so I have the full Eden's Veil settings here:
Edens Veil Settings: Extended Dynamic State: disabled | Provoking Vertex: Enabled | Descriptor Indexing: Enabled | Sample Shading: disabled | Release Fences Early: Enabled | DMA Accuracy: Safe | Disable Buffer Reorder: Disabled | Enhanced Frame Pacing: Enabled | Use Fast GPU Time: Disabled | Shader Backend: Spir-V | NVDEC Emulation: GPU | ASTC Decoding Method: GPU | ASTC Recompression Method: BC1 (Low Quality) | VRAM Usage: conservative | Optimize Spir-V Output: On Load | Fast CPU Time: disabled | Custom CPU Ticks: Disabled | Skip CPU Inner invalidation: disabled | Enable Host MMU Emulation: Enabled | Enable LRU Cache: Enabled | Synchronize Core Speed: Enabled | Sync Memory Options: Enabled | Memory Layout: 4GB
For a gameplay video demo skip to the very end of this [Video.](https://www.youtube.com/watch?v=-MrQdGKDuUY)
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